Archive for 'Pickpocket'


Light Armor

 


Agile Defender
Rank 1
-Increase armor rating for Light armor by 20%.
No Level Requirement
No Perk Requirement:

Rank 2
-Increase armor rating for Light armor by 40%.
Level Requirement: 20
Perk Requirement: Rank 1

Rank 3
-Increase armor rating for Light armor by 60%.
Level Requirement: 40
Perk Requirement: Rank 2

Rank 4
-Increase armor rating for Light armor by 80%.
Level Requirement: 60
Perk Requirement: Rank 3

Rank 5
-Increase armor rating for Light armor by 100%.
Level Requirement: 80
Perk Requirement: Rank 4

 


Custom Fit
-25% Armor bonus if wearing all Light Armor: head, chest, hands, feet.
Level Requirement: 30
Perk Requirement: Agile Defender

 


Matching Set
-Additional 25% Armor bonus if wearing a matched set of Light Armor.
Level Requirement: 70
Perk Requirement: Custom Fit

 


Unhindered
Light Armor weighs nothing and doesn’t slow you down when worn.
Level Requirement: 50
Perk Requirement: Custom Fit

 


Wind Walker
Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet.
Level Requirement: 60
Perk Requirement: Unhindered

 


Deft Movement
-10% chance of avoiding all damage from a melee attack while wearing all Light Armor: head, chest, hands, feet.
Level Requirement: 100
Perk Requirement: Wind Walker or Matching Set

 


Alchemy
Alchemist
Rank 1
-Potions and poisons you make are 20% stronger.
No Level Requirement
No Perk Requirement

Rank 2
-Potions and poisons you make are 40% stronger.
Level Requirement: 20
Perk Requirement: Rank 1

Rank 3
-Potions and poisons you make are 60% stronger.
Level Requirement: 40
Perk Requirement: Rank 2

Rank 4
-Potions and poisons you make are 80% stronger.
Level Requirement: 60
Perk Requirement: Rank 3

Rank 5
-Potions and poisons you make are twice as strong.
Level Requirement: 80
Perk Requirement: Rank 4

 


Physician
-Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.
Level Requirement: 20
Perk Requirement: Alchemist

 


Benefactor
-Potions you mix with beneficial effects have an additional 25% greater magnitude.
Level Requirement: 30
Perk Requirement: Physician

 


Experimenter
Rank 1
-Eating an ingredient reveals first two effects.
Level Requirement: 50
Perk Requirement: Benefactor

Rank 2
-Eating an ingredient reveals first three effects.
Level Requirement: 70
Perk Requirement: Rank 1

Rank 3
-Eating an ingredient reveals all its effects.
Level Requirement: 90
Perk Requirement: Rank 2

 


Poisoner
-Poisons you mix are 25% more effective.
Level Requirement: 30
Perk Requirement: Physician

 


Concentrated Poison
-Poisons applied to weapons last for twice as many hits.
Level Requirement: 60
Perk Requirement: Poisoner

 


Green Thumb
-Two ingredients are gathered from plants.
Level Requirement: 70
Perk Requirement: Concentrated Poison

 


Snakeblood
-50% resistance to all poisons.
Level Requirement: 80
Perk Requirement: Experimenter or Concentrated Poison

 


Purity
All negative effects are removed from created potions, and all positive effects are removed from created poisons.
Level Requirement: 100
Perk Requirement: Experimenter

 


Lockpicking
Novice Locks
-Novice locks are much easier to pick.
No Level Requirement
No Perk Requirement

 


Apprentice Locks
-Apprentice locks are much easier to pick.
Level Requirement: 25
Perk Requirement: Novice Locks

 


Quick Hands
-Able to pick locks without being noticed.
Level Requirement: 40
Perk Requirement: Apprentice Locks

 


Wax Key
-Automatically gives you a copy of a picked lock’s key if it has one.
Level Requirement: 50
Perk Requirement: Quick Hands

 


Adept Locks
-Adept locks are much easier to pick.
Level Requirement: 50
Perk Requirement: Apprentice Locks

 


Expert Locks
-Expert locks are much easier to pick.
Level Requirement: 75
Perk Requirement: Adept Locks

 


Golden Touch
-Find more gold in chests.
Level Requirement: 60
Perk Requirement: Adept Locks

 


Treasure Hunter
-50% greater chance of finding special treasure.
Level Requirement: 70
Perk Requirement: Golden Touch

 


Locksmith
Pick starts close to the lock opening position.
Level Requirement: 80
Perk Requirement: Expert Locks

 


Unbreakable
-Lockpicks never break.
Level Requirement: 100
Perk Requirement: Locksmith

 


Master Locks
Master locks are much easier to pick.
Level Requirement: 100
Perk Requirement: Expert Locks

 


Pickpocket
Light Fingers
Rank 1
-Pickpocketing bonus of 20%. Item weight and value reduce pickpocketing odds.
No Level Requirement
No Perk Requirement

Rank 2
-Pickpocketing bonus of 40%. Item weight and value reduce pickpocketing odds.
Level Requirement: 20
Perk Requirement: Rank 1

Rank 3
-Pickpocketing bonus of 60%. Item weight and value reduce pickpocketing odds.
Level Requirement: 40
Perk Requirement: Rank 2

Rank 4
-Pickpocketing bonus of 80%. Item weight and value reduce pickpocketing odds.
Level Requirement: 60
Perk Requirement: Rank 3

Rank 5
-Pickpocketing bonus of 100%. Item weight and value reduce pickpocketing odds.
Level Requirement: 80
Perk Requirement: Rank 4

 


Night Thief
-+25% chance to pickpocket if the target is asleep.
Level Requirement: 30
Perk Requirement: Light Fingers

 


Cutpurse
-Pickpocketing gold is 50% easier.
Level Requirement: 40
Perk Requirement: Night Thief

 


Keymaster
-Pickpocketing keys almost always works.
Level Requirement: 60
Perk Requirement: Cutpurse

 


Misdirection
-Can pickpocket equipped weapons.
Level Requirement: 70
Perk Requirement: Cutpurse

 


Perfect Touch
-Can pickpocket equipped items.
Level Requirement: 100
Perk Requirement: Misdirection

 


Extra Pockets
-Carrying capacity is increased by 100.
Level Requirement: 50
Perk Requirement: Night Thief

 


Poisoned
-Silently harm enemies by placing poisons in their pockets.
Level Requirement: 40
Perk Requirement: Night Thief

 


Sneak
Stealth
Rank 1
-You are 20% harder to detect when sneaking.
No Level Requirement
No Perk Requirement

Rank 2
-You are 25% harder to detect when sneaking.
Level Requirement: 20
Perk Requirement: Rank 1

Rank 3
-You are 30% harder to detect when sneaking.
Level Requirement: 40
Perk Requirement: Rank 2

Rank 4
-You are 35% harder to detect when sneaking.
Level Requirement: 60
Perk Requirement: Rank 3

Rank 5
-You are 40% harder to detect when sneaking.
Level Requirement: 80
Perk Requirement: Rank 4

 


Backstab
-Sneak attacks with one-handed weapons now do six times damage.
Level Requirement: 30
Perk Requirement: Stealth

 


Deadly Aim
-Sneak attacks with bows now do three times damage.
Level Requirement: 40
Perk Requirement: Backstab

 


Assassin’s Blade
-Sneak attacks with daggers now do a total of fifteen times normal damage.
Level Requirement: 50
Perk Requirement: Deadly Aim

 


Muffled Movement
-Noise from armor is reduced by 50%.
Level Requirement: 30
Perk Requirement: Stealth

 


Light Foot
-You won’t trigger pressure plates.
Level Requirement: 40
Perk Requirement: Muffled Movement

 


Silent Roll
-Sprinting while sneaking executes a silent forward roll.
Level Requirement: 50
Perk Requirement: Light Foot

 


Silence
-Walking and running does not affect detection.
Level Requirement: 70
Perk Requirement: Silent Roll

 


Shadow Warrior
-Crouching stops combat for a moment and forces distant opponents to search for a target.
Level Requirement: 100
Perk Requirement: Silence

 


Speech
Haggling
Rank 1
-Buying and selling prices are 10% better.
No Level Requirement
No Perk Requirement

Rank 2
-Buying and selling prices are 15% better.
Level Requirement: 20
Perk Requirement: Rank 1

Rank 3
-Buying and selling prices are 20% better.
Level Requirement: 40
Perk Requirement: Rank 2

Rank 4
-Buying and selling prices are 25% better.
Level Requirement: 60
Perk Requirement: Rank 3

Rank 5
-Buying and selling prices are 30% better.
Level Requirement: 80
Perk Requirement: Rank 4

 


Allure
-10% better prices with the opposite sex.
Level Requirement: 30
Perk Requirement: Haggling

 


Merchant
-Can sell any type of item to any kind of merchant.
Level Requirement: 50
Perk Requirement: Allure

 


Investor
-Can invest 500 gold with a shopkeeper to increase his available gold permanently.
Level Requirement: 70
Perk Requirement: Merchant

 


Fence
-Can barter stolen goods with any merchant you have invested in.
Level Requirement: 90
Perk Requirement: Investor

 


Master Trader
-Every merchant in the world gains 1000 gold for bartering.
Level Requirement: 100
Perk Requirement: Fence

 


Bribery
-Can bribe guards to ignore crimes.
Level Requirement: 30
Perk Requirement: Haggling

 


Persuasion
Persuasion attempts are 30% easier.
Level Requirement: 50
Perk Requirement: Bribery

 


Intimidation
-Intimidation is twice as likely to be successful.
Level Requirement: 70
Perk Requirement: Persuasion

Enhanced by Zemanta

 

Stones of Barenziah

To begin this quest, find any of the below items (called “Unusual Gem” until you begin the quest). Find Vex in The Ragged Flagon and return to her when you have all 24.
Vex will have you travel to Tolvald’s Cave, in which you have to find the Crown of Barenziah at the end. Bring the crown back to Vex and she will imbue you with the perk: Prowler’s Profit, which increases the rate of gems found in Skyrim.

Ansilvund- burial chamber
College of Winterhold- Arch-Mage’s Quarters
Dainty Sload- Captain’s Quarters
Dark Brotherhood Sanctuary- Astrid’s room
Dead Crone Rock- altar
Fellglow Keep- table in front area
Hob’s Fall Cave- sleeping area
Markarth- Master Bedroom in Treasury House
Markarth- Dwemer Museum
Pinewatch- treasure room
Rannveig’s Fast- table near water
Riften- Jarl’s quarters in Mistveil Keep
Riften- master bedroom of Black-Briar Lodge
Solitude- Master bedroom of Proudspire Manor
Solitude- Jarl Elisif’s chambers
Stony Creek Cave- Wizard’s cave
Sunderstone Gorge- alter in front of word wall
Thalmor Embassy- bedroom in Elenwen’s Solar
Whiterun- Kodlak’s bedroom in Jorrvaskr
Whiterun- Crypt in Hall of the Dead
Whiterun- Jarl’s bedroom of Dragonsreach
Windhelm- bedroom of House of Clan Shatter-Shield
Windhelm- Wuunferth’s chambers in Palace of the Kings
Yngvild- Throne Room

Moon Sugar Rush


If you speak with Tonilla after becoming a member of the Thieves Guild, she will ask you to deliver a bag of Moon Sugar to a road merchant named Ri’saad. If you do this, any Khajiit caravaners will now buy stolen goods.

Additional Jobs

In order to become the Guild Master and acquire all available fences in cities, you must do a five Radiant Quests each in these four cities: Markarth, Solitude, Whiterun, and Windhelm. Once you reach five quests in a particular city, speak with Delvin and he will inform you of a quest for an influential member of the stronghold. All initial jobs need to be done in stealth and without killing anyone.
NOTE: If you need to get jobs in certain towns, save before you speak with the quest-giver and reset your game to randomize the Radiant Quest components.

Delvin’s Jobs

 
The Numbers Job- Head to a business and change the ledger inside.
The Fishing Job-Pickpocket a special item from a citizen of Skyrim
The Bedlam Job- Steal a certain amount worth of goods

 

Vex’s Jobs


The Burglary Job- Break into a house and steal an item
The Shill Job- Put a stolen item into the home of a person
The Sweep Job- Take items from a house in Skyrim
The Heist Job- Steal a valuable item from a shop

 


City Influence Quests

As you complete the 5 Radiant Quests per city and finish the quests for the future fences of the town, you get benefits for helping the Thieves Guild further its reach.


One City Quest Finished= Fences have 1500 available gold and new archery merchant in Riften
Two City Quests Finished=Fences have 2250 avaiable gold and new blacksmith merchant in Riften
Three City Quests Finished=Fences have 3000 available gold and new apothecary in Riften
Four City Quests Finished=Fences have 4000 available gold and armorsmith in Riften


In each city that you complete the City Quest, you will be able to bribe and persuade guards to take care or overlook crimes. If you wish to pay off a bounty without losing your stolen items, you can barter bounties for half price with guards as well. Finally, Thieves Guild Shadowmarks appear in town on barrels with random treasures that refill.

Silver Lining (City Quest for Markarth)


Objectives:
Speak to Endon the Silversmith
Enter Pinewatch
Recover Endon’s Silver Mold
Return to Endon


Speak with Delvin after completing at least five Radiant Quests in Markarth. He will direct you to Endon, who needs help with some bandits. Find Pinewatch and head to the locked house on your map. Break into the average lock (while hidden from view, of course), and do with Rhorlak what you need to in order to open the fake cabinet across from the fireplace. Head through the next open room and find the entrance to the Sanctuary inside.
Kill or sneak past some bandit ahead and head west to find a bandit camp. Take down Rigel Strong-Arm and take the keys from her to access the next room through a wooden door. Sprint quickly across this bridge and dodge the traps ahead to find the room containing your target item, Endon’s Silver Mold, and  the Silver Candlestick you can sell to Delvin back in the Ragged Flagon. Leave the cave and make your way back to Endon in Markarth to complete the quest and unlock him as a Fence. He is generally walking around the path leading towards Vindrel Hall, the purchasable home in town.

The Dainty Sload (the City Quest for Solitude)

Objectives:

Speak with Erikur
Acquire Balmora Blue
Plant the Balmora Blue
Return to Erikur


After completing 5 additional quests in Solitude, speak with Delvin and he will tell you about a man named Erikur in Solitude. Erikur needs you to plant some contraband on the captain of the Red Wave, a ship found outside of Solitude.
To get the Balmora Blue, find Sabine on one of the ships in the east Empire Company Warehouse and either buy it or steal the key to find a safe containing it in the basement of the ship. You must be careful on your way to the safe, as anyone who sees you will automatically attack you. Wipe them out if you want, but get the item from the safe under the water close to Sabine however you choose.
Head over to the Dainty Sload, where you must find your way to the chest in the Captain’s quarters. The easy method is to head in and kill everyone on board, but you can also attempt to sneak to the room in the bowels of the ship if you can. After you plant the Balmora Blue, head back to Erikur in Solitude to finish the quest and open Erikur as the fence of the town.

Imitation Amnesty


Objectives:
Speak to Olfrid Battle-Born
Steal the Letter Incriminating Arn
Forge the Prison Registry
Return to Olfrid Battle-Born


After finishing 5 additional quests for Whiterun, Delvin will tell you to head to Dragonsreach to steal an important letter and forge it in order to save someone important to Olfrid Battle-Born in town. Try not to make anyone mad and stealthily head towards the Jarl’s private quarters to steal the Letter from Solitude. Return the letter to Olfrid to unlock him as a fence in Whiterun.

Summerset Shadows


Objectives:
Speak to Torsten Cruel-Sea
Speak to Niranye
(Optional) Discover Leverage to Sway Niranye
Travel to Uttering Hills Cave
Recover Fjolti’s Silver Locket
(Optional) Destroy the Summerset Shadow’s Banner
Return to Torsten Cruel-Sea


After completing 5 additional quests for Windhelm, Delvin will point you towards Torsten Cruel-Sea in the area around the house of his family. Find Niranye in town and attempt to get information from her through persuasion or intimidation. If you are unable to get her to talk the first time around, you can find a note in her safe in the basement of the House of Clan Cruel-Sea to make her reconsider. After she gives you some information about the Summerset Shadows in Uttering Hills Cave, head over that way to look for the missing locket for Torsten.
Head down a staircase outside to find the entrance to the thieves’ eating area. If you want to, set fire to the banner and then find Linwe in a room off the main area. Kill him and take the locket (and any of his named thieves armors) off him and return it to Torsten in Windhelm. If you didn’t kill Niranye, she is now a fence inside Windhelm. You can find her at her stall in the market or at her home in the southwest of town.

Leadership Quest: Under New Management


After you complete 5 additional quests and their subsequent city quest for each of the towns of Windhelm, Whiterun, Solitude, and Markarth, and also completing the main questline ending with the Thieves Guild Quest – Darkness Returns, speak with Brynjolf about becoming the new leader of the Thieves’ Guild. Meet the group in the center of the Cistern for a small ceremony and presentation of a few items. Speak with Tonilla afterwards and she will give you the Guild Master’s Armor, and now you have access to the Tribute Chest in the area, which is refilled with sellable gems and gold.
Serve Nocturnal well, Boss.

 

 

Enhanced by Zemanta