Archive for 'solitude'

 

Stones of Barenziah

To begin this quest, find any of the below items (called “Unusual Gem” until you begin the quest). Find Vex in The Ragged Flagon and return to her when you have all 24.
Vex will have you travel to Tolvald’s Cave, in which you have to find the Crown of Barenziah at the end. Bring the crown back to Vex and she will imbue you with the perk: Prowler’s Profit, which increases the rate of gems found in Skyrim.

Ansilvund- burial chamber
College of Winterhold- Arch-Mage’s Quarters
Dainty Sload- Captain’s Quarters
Dark Brotherhood Sanctuary- Astrid’s room
Dead Crone Rock- altar
Fellglow Keep- table in front area
Hob’s Fall Cave- sleeping area
Markarth- Master Bedroom in Treasury House
Markarth- Dwemer Museum
Pinewatch- treasure room
Rannveig’s Fast- table near water
Riften- Jarl’s quarters in Mistveil Keep
Riften- master bedroom of Black-Briar Lodge
Solitude- Master bedroom of Proudspire Manor
Solitude- Jarl Elisif’s chambers
Stony Creek Cave- Wizard’s cave
Sunderstone Gorge- alter in front of word wall
Thalmor Embassy- bedroom in Elenwen’s Solar
Whiterun- Kodlak’s bedroom in Jorrvaskr
Whiterun- Crypt in Hall of the Dead
Whiterun- Jarl’s bedroom of Dragonsreach
Windhelm- bedroom of House of Clan Shatter-Shield
Windhelm- Wuunferth’s chambers in Palace of the Kings
Yngvild- Throne Room

Moon Sugar Rush


If you speak with Tonilla after becoming a member of the Thieves Guild, she will ask you to deliver a bag of Moon Sugar to a road merchant named Ri’saad. If you do this, any Khajiit caravaners will now buy stolen goods.

Additional Jobs

In order to become the Guild Master and acquire all available fences in cities, you must do a five Radiant Quests each in these four cities: Markarth, Solitude, Whiterun, and Windhelm. Once you reach five quests in a particular city, speak with Delvin and he will inform you of a quest for an influential member of the stronghold. All initial jobs need to be done in stealth and without killing anyone.
NOTE: If you need to get jobs in certain towns, save before you speak with the quest-giver and reset your game to randomize the Radiant Quest components.

Delvin’s Jobs

 
The Numbers Job- Head to a business and change the ledger inside.
The Fishing Job-Pickpocket a special item from a citizen of Skyrim
The Bedlam Job- Steal a certain amount worth of goods

 

Vex’s Jobs


The Burglary Job- Break into a house and steal an item
The Shill Job- Put a stolen item into the home of a person
The Sweep Job- Take items from a house in Skyrim
The Heist Job- Steal a valuable item from a shop

 


City Influence Quests

As you complete the 5 Radiant Quests per city and finish the quests for the future fences of the town, you get benefits for helping the Thieves Guild further its reach.


One City Quest Finished= Fences have 1500 available gold and new archery merchant in Riften
Two City Quests Finished=Fences have 2250 avaiable gold and new blacksmith merchant in Riften
Three City Quests Finished=Fences have 3000 available gold and new apothecary in Riften
Four City Quests Finished=Fences have 4000 available gold and armorsmith in Riften


In each city that you complete the City Quest, you will be able to bribe and persuade guards to take care or overlook crimes. If you wish to pay off a bounty without losing your stolen items, you can barter bounties for half price with guards as well. Finally, Thieves Guild Shadowmarks appear in town on barrels with random treasures that refill.

Silver Lining (City Quest for Markarth)


Objectives:
Speak to Endon the Silversmith
Enter Pinewatch
Recover Endon’s Silver Mold
Return to Endon


Speak with Delvin after completing at least five Radiant Quests in Markarth. He will direct you to Endon, who needs help with some bandits. Find Pinewatch and head to the locked house on your map. Break into the average lock (while hidden from view, of course), and do with Rhorlak what you need to in order to open the fake cabinet across from the fireplace. Head through the next open room and find the entrance to the Sanctuary inside.
Kill or sneak past some bandit ahead and head west to find a bandit camp. Take down Rigel Strong-Arm and take the keys from her to access the next room through a wooden door. Sprint quickly across this bridge and dodge the traps ahead to find the room containing your target item, Endon’s Silver Mold, and  the Silver Candlestick you can sell to Delvin back in the Ragged Flagon. Leave the cave and make your way back to Endon in Markarth to complete the quest and unlock him as a Fence. He is generally walking around the path leading towards Vindrel Hall, the purchasable home in town.

The Dainty Sload (the City Quest for Solitude)

Objectives:

Speak with Erikur
Acquire Balmora Blue
Plant the Balmora Blue
Return to Erikur


After completing 5 additional quests in Solitude, speak with Delvin and he will tell you about a man named Erikur in Solitude. Erikur needs you to plant some contraband on the captain of the Red Wave, a ship found outside of Solitude.
To get the Balmora Blue, find Sabine on one of the ships in the east Empire Company Warehouse and either buy it or steal the key to find a safe containing it in the basement of the ship. You must be careful on your way to the safe, as anyone who sees you will automatically attack you. Wipe them out if you want, but get the item from the safe under the water close to Sabine however you choose.
Head over to the Dainty Sload, where you must find your way to the chest in the Captain’s quarters. The easy method is to head in and kill everyone on board, but you can also attempt to sneak to the room in the bowels of the ship if you can. After you plant the Balmora Blue, head back to Erikur in Solitude to finish the quest and open Erikur as the fence of the town.

Imitation Amnesty


Objectives:
Speak to Olfrid Battle-Born
Steal the Letter Incriminating Arn
Forge the Prison Registry
Return to Olfrid Battle-Born


After finishing 5 additional quests for Whiterun, Delvin will tell you to head to Dragonsreach to steal an important letter and forge it in order to save someone important to Olfrid Battle-Born in town. Try not to make anyone mad and stealthily head towards the Jarl’s private quarters to steal the Letter from Solitude. Return the letter to Olfrid to unlock him as a fence in Whiterun.

Summerset Shadows


Objectives:
Speak to Torsten Cruel-Sea
Speak to Niranye
(Optional) Discover Leverage to Sway Niranye
Travel to Uttering Hills Cave
Recover Fjolti’s Silver Locket
(Optional) Destroy the Summerset Shadow’s Banner
Return to Torsten Cruel-Sea


After completing 5 additional quests for Windhelm, Delvin will point you towards Torsten Cruel-Sea in the area around the house of his family. Find Niranye in town and attempt to get information from her through persuasion or intimidation. If you are unable to get her to talk the first time around, you can find a note in her safe in the basement of the House of Clan Cruel-Sea to make her reconsider. After she gives you some information about the Summerset Shadows in Uttering Hills Cave, head over that way to look for the missing locket for Torsten.
Head down a staircase outside to find the entrance to the thieves’ eating area. If you want to, set fire to the banner and then find Linwe in a room off the main area. Kill him and take the locket (and any of his named thieves armors) off him and return it to Torsten in Windhelm. If you didn’t kill Niranye, she is now a fence inside Windhelm. You can find her at her stall in the market or at her home in the southwest of town.

Leadership Quest: Under New Management


After you complete 5 additional quests and their subsequent city quest for each of the towns of Windhelm, Whiterun, Solitude, and Markarth, and also completing the main questline ending with the Thieves Guild Quest – Darkness Returns, speak with Brynjolf about becoming the new leader of the Thieves’ Guild. Meet the group in the center of the Cistern for a small ceremony and presentation of a few items. Speak with Tonilla afterwards and she will give you the Guild Master’s Armor, and now you have access to the Tribute Chest in the area, which is refilled with sellable gems and gold.
Serve Nocturnal well, Boss.

 

 

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Part One: Accepting your Fate as the Dragonborn

 

Part Two:

A Blade in the Dark

Diplomatic Immunity

A Cornered Rat

Alduin’s Wall

The Throat of the World

 

Part Three: Finding the Elder Scroll and Defeating Alduin in Sovngarde

A Blade in the Dark


Talk to Delphine
Locate the dragon burial site
Kill the dragon Sahloknir
Talk to Delphine

 


Now that you are a Greybeard and have accepted your destiny as the Dragonborn, the problem of those pesky dragons is your new goal. Return to Riverwood and speak with Delphine at the Inn. Follow her into a secret area in one of the rooms, where she informs you that she knows where a dragon burial site exists. She thinks that the dragons are bringing each other back to life and you need to find a way to stop it.
At Kynesgrove in Eastmarsh, you walk right into a new dragon being resurrected, and you must kill it. Don your favorite weapon and head up the mountain. It is easiest to use a long-range bow or spell while Delphine does all the dirty work up front, but if you do get face-to-face with the beast, stay away from his face and tail. Dragons can one-hit kill you randomly if you don’t stay to their sides and wings.
Loot the dragon skeleton and speak with Delphine about the newest kink in your plan. Maybe someone in Skyrim is helping the Dragons or can give you some information. Delphine suggests the group that rules the Aldmeri Dominion. These people like to throw lavish parties up at the Thalmor Embassy, and Delphine can get you in.

Diplomatic Immunity


Meet Delphine in Riverwood
Meet Malborn in Solitude
Give Malborn the equipment
Meet Delphine at the stables
Create a distraction and get away from the party
(Optional) Retrieve your gear
Search for information about the dragons returning
Escape the Thalmor Embassy
Talk to Delphine
Recover your equipment


Meet Delphine in Riverwood and she will have more information on how you are going to get into the Thalmor Embassy. She directs you to Malborn in Solitude. Speak with him in the Winking Skeever and he will offer to sneak you and some equipment in. You can give him whatever you want, but try to send him with things that will help you with sneak. Bring your favorite weapons too, but realize you won’t be without your full gear for too long.
Make your way to the Thalmor Embassy and make face with the partygoers, who happen to all be distinguished diplomats in Skyrim. If there is anyone there that you know, ask them if they will help you cause a distraction so you can slip out with Malborn. If you can’t find someone you know, ask the man sitting on the bench named Razelan.
Once in the kitchen area, head into the door on your left and get the gear you gave Malborn. Exit the area to go further into the house. Now that you are away from the party, you have the option of sneaking by the rest of the guards, or just outright killing them all. Regardless, make your way to the dungeon area in a snowy courtyard to look for more information.
You can head into rooms on the top floor and look for documents on the Thalmor, or you can head into the cells downstairs and find a prisoner being tortured.  Release the prisoner to get information on Esbern, someone the Thalmor Embassy is highly interested in. The guards that come into the area have your only means of escape with the trap door key, so kill them and leave the dungeon by a door in the floor. Watch out for the frost troll in the next cave and try to keep any people with you alive. Find the exit and head back to Delphine in the Riverwood Inn.

A Cornered Rat


Talk to Brynjolf
Search the Ratway for Esbern’s hideout
Find Esbern in the Ratway Warrens
Talk to Esbern


After Delphine lets you know where to find Esbern, leave Riverwood and head for Riften. If this is your first time into Riften, you will have to talk (or bribe) your way in. Either way, head to the large market area in the daytime and look for your contact, Brynjolf.
If you are completely new to town, Brynjolf will tell you that you must frame an Argonian in town named Madesi to get into his favor. Steal the ring successfully from the stall, then locate Madesi and plant it on him by pickpocketing him and placing the ring from your inventory to his. He will be taken away and Brynjolf will congratulate you and reward you. He tells you to find him in the Ragged Flagon, down below the city of Riften.
Get to the front entrance to The Ratway by heading to the waterway below your feet and circling the middle of town. Make your way through a couple of ruffians and into the main area of the Thieves Guild. Locate Brynjolf and talk him into telling you were Esbern is. At this point you can begin working for the Thieves Guild, but for now, we have a hermit to find.
You can locate Esbern specifically by asking Dirge or Vekel of the Thieves Guild, or you can wander around The Ratway yourself until you find him. Be careful once you set foot into the area though, the Thalmor are prowling around the area looking for the same man. Find the door to The Ratway Vaults, a place hidden across a gate you must open in the first area.
Once in the Vaults, avoid or kill the crazies that make their homes here and make your way to the upper floor in the southwest. Here you will find a large, heavily locked door and Esbern, who will take some convincing to let you in. Mention the 30th of Frostfall or your new title as the Dragonborn and he will give you access to his little hermit hole. Tell him Alduin has come back and he will ask you to bring him back to Delphine in Riverwood. Apparently those two have a past in the Blades and he wants to tell you both some serious information on the leader of the dragons and how to defeat him.

Alduins Wall


Escort Esbern to Riverwood
Talk to Esbern
Gain entrance to Sky Haven Temple
Learn the secret of Alduin’s Wall

 


You can take the lead and ask Esbern to follow you out if you know the way, or you can follow him out yourself if you are a bit lost. Esbern can easily take care of himself with the Thalmor that have appeared, so help him out or take a breather and watch the mage do your dirty work. Once you get back into the Ragged Flagon, make your way to the west corridor and turn right to get back into the room you came through when you first arrived. Make sure to lower the bridge to make any returns easier and leave by which you came. Or, if you have already made a name for yourself in the Thieves Guild, head up the ladder in the main room.
Head to Riverwood and bring Esbern to meet Delphine in her inn. After learning some important information from Esbern, Delphine informs you that all three of you will be heading to Karthspire. You can choose to travel with them on foot if you haven’t explored the area yet, or you can tell them to meet you there and travel by yourself by fast-travel or other means.
The Forsworn are dominant in this region, and they are hostile to strangers. There is no point in approaching them, so take them out wherever you see them. When you arrive in Karthspire on the Karth River, expect a rough battle with a large group of Forsworn. You can help your companions take out your attackers, or you can sneak into the entrance of your destination.
Once inside, fight your way through the corridors and to a puzzle. Activate each pillar until the Dragonborn symbols are all facing west, and a bridge will open up to the south. Be careful not to run too fast, because another puzzle emerges in a large room ahead, and this one can kill you if you step in the wrong place. The trick is to look at the floor and walk on the tiles with the emblem of the Dragonborn only, until you reach the other side and can pull the lever to turn off the trap. This also opens the way to the Sky Haven Temple Entrance across some bridges.
After you find out how to open the door to the temple, approach the middle of the room. After you open the door, you can listen to Esbern or keep walking. The building inside hasn’t been touched for ages, and you can even find some blades armor in some of the bedrooms on the sides of the area. Head to the middle of the large room and listen to Esbern as he translates the pictures on Alduin’s Wall. The Nords of long ago used a Dragonshout to defeat Alduin in battle, but neither Delphine nor Esbern have any idea what that shout is. You realize that the Greybeards may have an answer, and after some resistance, Delphine tells you to visit the monks for new information. At this point you can speak farther with the duo for some Blades side quests, or head forward to High Hrothgar.

The Throat of the World


Talk to Arngeir
Learn the Clear Skies Shout
Use the Clear Skies Shout to open the path
Talk to Paarthurnax
Learn the Word of Power from Paarthurnax
Use your Fire Breath Shout on Paarthurnax
Talk to Paarthurnax


Leave Sky Haven Temple by the door up the stairs from Alduin’s Wall and travel to High Hrothgar. Speak with Arngeir and he scolds you for working with the Blades. As you try to leave, Arngeir realizes the error of his anger and informs you that you need to speak with Paarthurnax, the leader of the Greybeards. In order to reach him, you must climb the mountain by a path in the courtyard, and the only way you can make it through the weather is by using a new Shout. Learn the Words of Power Lok (Sky), Vah (Spring), and Koor (Summer) from Arngeir and select the Shout-Clear Skies from your menu.
Use Clear Skies to bring down the winds and begin your climb. You will have to use the Shout many times to make it to the summit, as the weather returns often. If you don’t use the Shout, you will lose stamina quickly, and that can be dangerous while being attacked by the enemies on the way up. At the top, you will meet Paarthurnax; Arngeir failed to mention that the leader of the Greybeards is a dragon! Display your Dragonborn power with a Shout, and Paarthurnax will teach you a Word of Power for the Shout-Fire Breath. Use is on Paarthurnax and he will tell you some information about the dragons and the Dragonborn. He mentions that Alduin is his brother, but doesn’t seem very loyal to his destructive cause. He tells you that you need to find the Elder Scroll to be able to learn the Shout needed to defeat Alduin. He doesn’t know where the Scroll is, but your friends in the Greybeards or the Blades might.

Part One: Accepting your Fate as the Dragonborn
Part Three: Finding the Elder Scroll and Defeating Alduin in Sovngarde

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